Wednesday, 21 October 2009

Face Animation



This animation involved quite a large process, but I am quite pleased with the end results. It shows that I will be able to work with much more complex shapes, and still animate them just as easy once they have been broken down in Photoshop.

After working with After Effects for a while, it seems to me that what it involves is the manipulation of several small image animations, which are then combined into one large animation.

Once the pieces of my face were broken down, and skin covered the gaps it created, I placed it in After Effects, and began to contort and move each of the pieces individually. For the eyebrows I used the Bezier Warp tool, which added hinges onto them, which I could manipulate easily, via stretching and rotating. Once I had edited the facial features, I made the lights in the background pulse on and off, which isn't really noticable, and added a sort of rain effect, using an image I imported from Photoshop that was larger than the main canvas, dragging it down diagonally, then looping it, to make it animate smoothly.

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